Doing so can increase the Duration of a spell, although the mage must still spend Mana and a Reach if Duration becomes indefinite. The mage can, as well as assigning Duration with a spell factor, create a condition under which the spell ceases to function. However, this renders her vulnerable to their attentions, as well.įate 2: Conditional Duration (& Conditional Triggers) She can speak with them, touch them, and even strike them. With the expenditure of one point of Mana, the mage can interact with ghosts for a scene. If a ghost is using a power to hide, it provokes a Clash of Wills. System: The mage detects ghosts and deathly Twilight phenomena with her Periphery, and can automatically see souls and ghosts in Twilight with her Death Sight. Her Peripheral Mage Sight reacts to even the passive presence of ghosts. The mage can see ghosts and souls in Twilight when using Active Mage Sight with Death. Below are some of the most common Lesser Utilities, though the players and the Storyteller may devise others. Lesser Utilities are Attainments that fit into the purview of the Arcana, but don’t map to the Practices and rely more on a general understanding of the Arcanum in question than of specific spells. The second dot of an Arcanum grants a Lesser Utility Attainment and a form of Mage Armor. If the Seer had been readying a Forces spell, the Moros would have noticed it, but could not attempt to counter it with Death (she could, however, use Universal Counterspell if she had Prime 2). Even if the Seer acts before her in the Initiative order, she can attempt to Counterspell. She sees that one of them is about to cast a Death spell at one of her compatriots. If the mage is employing Active Mage Sight, she can attempt to counter a spell of the appropriate Arcanum in combat, regardless of her position in the Initiative order, provided she has not used her action yet.Įxample: A Moros mage is using Active Death Sight during a fight with some Seers of the Throne. Countering the spell of a mage with a higher rating in the target Arcanum, however, requires that the player spend a point of Mana. The comparative ratings of the two mages’ Arcana are irrelevant an Initiate can, in theory, counter the spell of a Master. A mage can attempt to counter any spell that uses the Arcanum, even if it uses other Arcana as well, but always counters the highest Arcanum of a target spell. System: Counterspell is a Clash of Wills, pitting the acting mage’s Gnosis + Arcanum against the countering mage’s Gnosis + Arcanum. By the time a spell takes effect and a mage feels it in Peripheral Mage Sight, though, it’s too late to counter to use this Attainment, the countering mage must see her rival casting in Active Mage Sight. By learning even the most basic principles of an Arcanum, a mage understands how to counter a spell. The Counterspell Attainment is actually 10 different Attainments, one for each Arcanum. To cast a spell, the mage forms an Imago to counter a spell, the mage simply needs to disrupt one. Knowledge of one Arcanum imparts the understanding of how to unravel it. Adding an Attainment to a spell, however, does not prevent it from being Countered. Attainments do not require Imagos and as such cannot be countered by Counterspell, Universal Counterspell, or any other Attainments that affect spells. Many of them require the expenditure of Mana, or allow the mage to use Mana to boost their power and effectiveness. Some are instant actions, some extended, and some don’t require dice at all. System: Attainments use a variety of mechanics. A mage might learn to manipulate or change the passage or perception of time using the eponymous Arcanum,īut the intrinsic understanding of Time itself allows her to “hang” a spell. The Orders instruct their members on how to use these abilities, but the instruction bears more resemblance to conditioning in athletics or fundamental principles in mathematics. As a mage’s rating in an Arcanum increases, she gains access to new Attainments. Attainments are available to all mages as their understanding of magic (as measured by the Arcana) increases. They allow a mage to employ meta-magical effects in order to improve the efficacy of her Arcana and change the world around her in lasting ways. Sources: The Attainments as written, straight out of the advanced "beta" version of Mage: The Awakening 2nd edition.Īdditional explanation is in this font color, when it helps drive the concepts home.Īttainments are magical effects, similar to spells but not subject to the same rules.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |